✳ MOSSRELAY

TWILIGHT GRID · A LITTLE STRATEGY GARDEN

Keep one spark
ahead.

Share a charge. Retire a station.
Leave the evening load with nowhere to go.

CIRCUIT 01

One small spark

TURNYouHOPS0
Waking the greenhouse…
ONE SHARED SPARK · EVERY DEPARTURE RETIRES A STATION

Choose a connected station.

THE SIMPLE RULE

You and the evening load alternate moving one shared spark along a wire. The station you leave switches off permanently. Whoever cannot move loses.

No timer. Unlimited undo. Every circuit can be won.

TEN LITTLE CIRCUITS · ALL OPEN

A POCKET GUIDE

One shared spark.

  1. The glowing capsule marks the current station.
  2. Pick any station connected to it by a live wire. Your departure switches the old station off.
  3. The evening load moves the same capsule. It tries to leave you without a route.
  4. Make the last legal hop to win. Unvisited stations can remain.

Gold rims show legal destinations. Faded stations are retired. Nudge highlights a winning hop if one exists; otherwise undo a turn to rethink. Each circuit starts with a winning route against perfect play.

Keyboard: Tab to a destination and press Enter; arrow keys cycle legal destinations. U undoes, R restarts, H gives a nudge while the board has focus. Native buttons work on touch. No timer.